Overview on how to get your game to work online

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Overview on how to get your game to work online
« Thread started on: Jul 12th, 2009, 11:01am »

Moderators Note: This is the original post to kick of this thread. It set the stage, but the information in post #1 is not necessary for connecting DD&F8. But I have left this post here...regardless.

I was looking around on the internet a little bit and came across www.PortForward.com Its a helpful site on setting up your router or firewall to allow your computer to connect to other computers. And the best part is the website is free.

I always thought it was my Firewall that was the issue, but everything points to the little box next to the computer. The DSL box (also called a 'router' or 'gateway'). I think that this is the cause of most peoples multiplayer issues with DD&F8. I posted the link for the overview on how to fix your problem:
http://www.portforward.com/help/pfprogression.htm

It requires a few steps such as setting up a static IP address as opposed to the dynamic IP address the router Assigns the computer after every log-in.
« Last Edit: Jun 5th, 2010, 5:47pm by madmax » Logged

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Re: Overview on how to get your game to work onlin
« Reply #1 on: Feb 20th, 2010, 10:34am »

Its near 1pm Saturday.

I have online working with version 1.22 AND VERSION 1.0

I have good news and I have bad news.

The Good News is, the game will work online.

The Bad News is EVERYONE with XP has to open a port on their computer or it will never work IF it is blocked. This is a result of the ServicePack firewall update that happened a few years ago. This game is not alone.

I DON'T DO have the courage to follow these instructions. SEE PICTURES...Below.

http://support.microsoft.com/kb/842242

But it should be straight forward for any techie guy who is used to opening ports for networks and such.

So, how did I get the game to work online?

1) I am using TCP-IP
2) I am using two computers with Windows 2000.


3) I am in the same room with 4 XP computers that just sit here and look stupid when you click join. (NOW THEY WORK )

« Last Edit: Apr 24th, 2010, 08:21am by madmax » Logged

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Re: Overview on how to get your game to work onlin
« Reply #2 on: Feb 20th, 2010, 12:52pm »

do you have any idea what port(s) are necessary for this game to run?
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Re: Overview on how to get your game to work onlin
« Reply #3 on: Mar 3rd, 2010, 07:06am »

Helpful links and comments.


1) If you have a wireless connection in your home, see if you can get two computers to connect over TCP-IP connection within the same IP addresses. If it works, then you know the game has working multiplayer capabilities and thus the problems are when you try to venture onto the internet.

2) Its an old game. Windows XP changed and the game is not updated to keep up with the security changes. This is not unusual and Gamespy addresses this issue in a number of FAQs on what to do.

3) Microsoft also has an FAQ on what is required to get older online games working again. However, they will refer you back to the software developer to get the information required to open up the port to use the game. Just clicking "allow DD&F8 to connect" when the security prompt comes is no longer enough.

4) There is a site which helps you identify which port the game wants to use.

I have gotten computers to talk and have connected two distince different Ip Addresses and had 4 computers at one time on these two different IP addresses. I have yet to play with anyone on these forums. I have yet to open a port on an XP computer. I am playing with ME and 2000 and 98 along with one XP computer that works.

Start reading here....and follow the instructions.

http://support.microsoft.com/kb/842242

To find out which port...

http://support.microsoft.com/kb/240429

You don't need gamespy to play. You can host on your own. But Gamespy can't set-up your computer.

GameSpy has done their part on their end. Here is their FAQs on what you have to do on your end.

http://www.gamespyarcade.com/support/firewalls.shtml

I hope this helps.
« Last Edit: Mar 3rd, 2010, 1:12pm by madmax » Logged

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Re: Overview on how to get your game to work onlin
« Reply #4 on: Mar 3rd, 2010, 12:49pm »

More on ports...

DD&F8 uses Direct X 8

http://findports.com/article/directx-8

Application: DIRECTX8 Port range: 2302 - 2400 Protocol: TCP

Application: DIRECTX81 External port: 6073 Internal port: 6073 Protocol: TCP

Application: DIRECTX82 Port range: 2302 - 2400 Protocol: UDP

Application: DIRECTX83 External port: 6073 Internal port: 6073 Protocol: UDP


--------------------------------------------------------------------------------
DirectX 8 router and firewall port information
The information in this article is for the PC platform.

Any ports for DirectX 8 listed on this page should be opened or forwarded in your router/firewall to allow proper connection to an online server or dedicated server and/or when you want to host an online multiplayer game or application from your computer or local area network (LAN). If you are unsure of how to open or forward ports please check your router/firewall manufacturers web site where you should be able to find a list of frequently asked questions or a knowledge base section, you may also be able to view an online user manual and in the vast majority of cases there will also be online support forums or blogs where you can look at a particular game or application and see whether other users have experienced the same problems, this is often a good way to resolve a port forwarding issue, lots of users with similar computer hardware and internet connections may have experienced the same problem themselves and resolved it through online support forums or blogs, or you can also check the user manual that was supplied with your firewall or router, this should contain precise information that is specific to your router or firewall and should describe the process of opening or forwarding ports in easy to follow guides.

Once you are sure on how to open or forward the ports you can return here and use the port numbers shown here, to bookmark this page simply press CTRL+D, alternatively you can make a note of the required tcp/udp ports now, unless stated otherwise, all the ports listed above must be forwarded. In some cases you may need to open several ports or port ranges, but if they are listed here they are required by the game or application. Some of the ports listed may state that they are for a game or application and there may be a seperate list which must also be forwarded when you are the host of an online game server and some applications, if this is the case, the exact requirements will be listed in the ports section and if the game or application requires additional ports when you are the host of a server it will state it in the list of ports. If there is no information listed for the ports or there is a question mark where the port numbers should be this means that we have so far been unable to verify the router/firewall ports, we are always looking for new information and trying to verify any existing information and welcome any input from people who may own the game or application.

This information is accurate to the best of our knowledge and where possible has been verified with a user manual for the game or application, in some cases the information will come from our web site administrators who have patiently tested and verified it. If you have any difficulties, errors or problems after opening or forwarding the ports you can register with us and send us an email using the Contact Us button on the main menu which will become available when logged in, we will always try to answer any queries and find a solution. We also have the system requirements listed for a growing number of titles so that you can check that your computer meets the minimum requirements, this information should also be available in the user manual that was supplied with the game/application or from the manufacturers web site directly.

All information on this web site is free of charge so feel free to browse around, you can also use our quick find, search, list documents or the alphabetical lists from the main menu to locate a particular game or application.

Press CTRL+D to add DirectX 8 ports to your bookmarks
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Re: Overview on how to get your game to work onlin
« Reply #5 on: Mar 3rd, 2010, 7:01pm »

wow! very good information here.
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Re: Overview on how to get your game to work onlin
« Reply #6 on: Mar 4th, 2010, 1:21pm »

And here we



GO!


on Mar 4th, 2010, 2:24pm, Boss wrote:
We got it working just fine through GameSpy and the normal Multiplayer. Big thanks for the info you posted by the way.
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Re: Overview on how to get your game to work onlin
« Reply #7 on: Mar 11th, 2010, 3:31pm »

Local computers work because they are on the same router/workgroup/network.

The ports are 2302 through 2400, not just 2302 and 2400 I believe. I opened up 2300-2400 TCP and UDP ports for the Direct X 8. To do this easily (a simple for loop) do the following (or you can just manually open all 100 of them by yourself lol):

FOR MANUAL JUST LOOK AT THE PICTURES BELOW

Cut and paste the text below not the quotations holding it and paste it into the CMD

"

FOR /L %I IN (2300,1,2400) DO netsh firewall add portopening TCP %I DDF8%I" and "FOR /L %I IN (2300,1,2400) DO netsh firewall add portopening UDP %I DDF8%I


"



I got that from

http://eedle.typepad.com/eedle/2009/02/open-a-range-of-ports-on-windows-firewall.html.


This makes it easier to open up a range of firewall ports. If you want to close the ports just change the "add" in each syntax to "del".

Also you probably will want to open up ports on your router to make it easier to connect/host. I personally just open up the DMZ as needed (the DMZ opens up all ports on your router). This is if you're going through a router though. If you need help on that just ask and I'll see what I can do.
« Last Edit: Apr 24th, 2010, 08:24am by madmax » Logged

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Re: Overview on how to get your game to work onlin
« Reply #8 on: Apr 12th, 2010, 08:30am »

More helpful links.

http://www.mecharena.com/ports/
http://support.microsoft.com/kb/875357/
http://support.microsoft.com/kb/240429
http://support.microsoft.com/kb/842242

http://support.microsoft.com/default.aspx?scid=kb;en-us;308127
Programs may require ports to be manually opened so that the programs work correctly when ICF is in use either on the local computer or on the gateway computer. You may have to manually open a port if there is a service that is running on a computer that has ICF enabled that you want to make available to users on the Internet.

Note The actual port settings vary from program to program.

To manually open a port, follow these steps:
Click Start, and then click My Network Places.
Under Network Tasks, click View Network Connections. (Or, right-click My Network Places on the desktop, and then click Properties.)
Right-click the connection that you use for the Internet, and then click Properties.
Click the Advanced tab, and then click Settings.

Note If the Settings button is unavailable, ICF is not enabled on this connection, and you do not have to open any ports (because they are all already open).
Click Add to open a new port.
In the Description box, type a friendly name. For example, type File Sharing : Port 445.
In the Name or IP address of the computer hosting this service on your network box, type 127.0.0.1.

Note You can specify the IP address of an internal computer. But you typically will use 127.0.0.1.
In the External port and Internal port boxes, type the port number. Generally, this number is the same.
Click either TCP or UDP, and then click OK.
Repeat steps 1 through 9 for each port that you want to open.
For additional information, click the following article numbers to view the articles in the Microsoft Knowledge Base:
283673 (http://support.microsoft.com/kb/283673/ ) How to enable or disable the Personal Firewall feature in Windows XP
307554 (http://support.microsoft.com/kb/307554/ ) Programs require manual port configurations with Internet Connection Firewall

« Last Edit: Apr 14th, 2010, 09:18am by madmax » Logged

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Re: Overview on how to get your game to work onlin
« Reply #9 on: Apr 12th, 2010, 7:27pm »

I run XP, and I've never had any trouble connecting what so ever?? I don't know what difference it would make? I'm also running the 1.22 patch.
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Re: Overview on how to get your game to work onlin
« Reply #10 on: Apr 19th, 2010, 08:16am »

on Apr 12th, 2010, 7:27pm, Kaz53 wrote:
I run XP, and I've never had any trouble connecting what so ever?? I don't know what difference it would make? I'm also running the 1.22 patch.


This is the experience of most of the new players. Few have had to tackle the firewall or router to connect.

However, a few have had to tackle that and done so successfully.

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Re: Overview on how to get your game to work onlin
« Reply #11 on: Apr 24th, 2010, 08:15am »

Here is a set of pictures of how to UNBLOCK the firewall if the game is not connecting.

























« Last Edit: Feb 14th, 2011, 2:46pm by madmax » Logged

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Re: Overview on how to get your game to work onlin
« Reply #12 on: Apr 24th, 2010, 08:28am »

Are these Pictures Helpful? Or are descriptions required?

This is for XP. For Vista and W7 its a HECK OF ALOT EASIER because you can do the ports by Range.

Routers need the same information as above to function and allow you to connect if they are blocking your connection. Read your ROUTER manual.

BTW, I ENTERED ALL THOSE PORTS individually and it took around 20 minutes.

If you name each port by its number you won't get lost. You know you need 2 of each number
« Last Edit: Apr 24th, 2010, 08:32am by madmax » Logged

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Re: Overview on how to get your game to work onlin
« Reply #13 on: Apr 24th, 2010, 11:50am »

I could figure this out just by the pictures. Its very helpful. My PC [XP] was just a little bit different, though.

After I went to the control panel off of the start menu it opened up this window....

I selected "Security Center". That opened up the window below:


and finally selecting windows firewall will take you to the third picture you show. My computer follows along identically to yours after that.
« Last Edit: May 23rd, 2010, 07:10am by madmax » Logged

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Re: Overview on how to get your game to work onlin
« Reply #14 on: Apr 25th, 2010, 12:27pm »

Thanks for those two additions. My Computer looked like that at one time too!

I have decided to include some shots of a router setup page. All routers are different and software etc. but this gives an idea of what people are trying to look for if they want to forward ports or DMZ a router.

The first picture allows an application. See DD&F8 has been added.


The Second picture is the DMZ page if you can't get the port forwarding to work.

On this page, you type in the LOCAL IP address of the HOST computer that has the DD&F8 game on it.
Then click on the ENABLE the DMZ feature. All I do to Host DD&F8 is click on the enable button after typing in the local 192.168.0. 10* ip address.






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