Complete Guide to Car Modding---Finished 12/23

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  Complete Guide to Car Modding---Finished 12/23
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backstroker55
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Re: Complete Guide to Car Modding---Finished 12/23
« Reply #45 on: Feb 18th, 2008, 4:11pm »

i got my self messed up here if any body could help me that would be great, i got the car made in the ZModeler but cant figure out what i did after that cause i cant get the car in the game, and now after goin threw everything again all the files are gone
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572bb
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Re: Complete Guide to Car Modding---Finished 12/23
« Reply #46 on: Feb 18th, 2008, 5:05pm »

Did you get the car into the game and it crashed? or are you having trouble packing the new files up?
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backstroker55
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Re: Complete Guide to Car Modding---Finished 12/23
« Reply #47 on: Feb 19th, 2008, 3:48pm »

when i went to pack it all of the files that go in there were gone and there was the body paint left
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Re: Complete Guide to Car Modding---Finished 12/23
« Reply #48 on: Feb 19th, 2008, 5:24pm »

I've never had this happen before, so I dont know how to help you, but I hope you can figure it out. Are you using MAStudio or MAS27?
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backstroker55
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Re: Complete Guide to Car Modding---Finished 12/23
« Reply #49 on: Feb 19th, 2008, 5:58pm »

i think MAStudio, but i am not sure i will just redo it all but thanks for the help anyways
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Re: Complete Guide to Car Modding---Finished 12/23
« Reply #50 on: Jan 29th, 2010, 11:19am »

Thanks for the tutorial link and this thread addresses some of the questions I have.

I do have one other kind of question.

There are those who became very profiencient at building cars. After learning the program and doing a few, how long does this take?

And for those with weak computer backgrounds, if you successfully built a car, how long did that take?

I noticed that after this tutorial thread was posted some people had cars made within a month.

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Re: Complete Guide to Car Modding---Finished 12/23
« Reply #51 on: Jan 30th, 2010, 12:41pm »

It took a month or two for me to catch on, but noone had really used zmodeler yet to build a car, so I had to do a little research and a lot of trial and error. It really isnt all that hard to make a car. You can probably figure it out, and be making cars in a week or two. I was amazed to see that so many people had tried making cars and were successful.
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Re: Complete Guide to Car Modding---Finished 12/23
« Reply #52 on: Jan 31st, 2010, 12:43pm »

This is good to know. I don't have alot of "fun" time. That is why I am not getting into the online demos yet.

I have a few ideas and am working my way through the basic files and simple mods. Such as chassis renaming first.

I have a few car projects in mind. Some are painting existing bodies and others will require some 3D changes.

I can tell you I am struggling at the moment with some things and I will ask more questions laters. I haven't yet got my head around the skins and their layout. This will just take some time, some trial and error.

Also, some of the cars (1964 merc have VRL files in the folder. Are these files required to play the game or is it an oversight? As I was going to change the names of the chassis as the chassis # was in conflict with one of the 1963 galaxies, I was going to pull out all the files and repack anyways.

I have seen a few cars with some of what I would describe as the internal files in the folder and I am not certain why.
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Re: Complete Guide to Car Modding---Finished 12/23
« Reply #53 on: Jan 31st, 2010, 8:12pm »

on Jan 31st, 2010, 12:43pm, madmax wrote:
This is good to know. I don't have alot of "fun" time. That is why I am not getting into the online demos yet.

I have a few ideas and am working my way through the basic files and simple mods. Such as chassis renaming first.


You may find that making and editing 3d models can actually be easier than chassis number editing. I find chassis numbers confusing and frustrating, especially when small errors crash the game. And when your repeating the same "code" over and over you tend to make a mistake here and there. Especially when you are "mindlessly" working like I catch myself doing from time to time.


on Jan 31st, 2010, 12:43pm, madmax wrote:
I can tell you I am struggling at the moment with some things and I will ask more questions laters. I haven't yet got my head around the skins and their layout. This will just take some time, some trial and error.


parts of the cars seem randomly mapped onto the skin. They are usually arranged so the skin is used as efficiently as possible.


on Jan 31st, 2010, 12:43pm, madmax wrote:
Also, some of the cars (1964 merc have VRL files in the folder. Are these files required to play the game or is it an oversight? As I was going to change the names of the chassis as the chassis # was in conflict with one of the 1963 galaxies, I was going to pull out all the files and repack anyways.

I have seen a few cars with some of what I would describe as the internal files in the folder and I am not certain why.


The internal files serve no purpose at all. they probably wound up there by mistake. Flash's Ford he converted includes an extra skin in the folder, however, so you can change skins out if you are willing to.
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Re: Complete Guide to Car Modding---Finished 12/23
« Reply #54 on: Feb 3rd, 2010, 2:02pm »

on Jan 31st, 2010, 8:12pm, 572bb wrote:
You may find that making and editing 3d models can actually be easier than chassis number editing. I find chassis numbers confusing and frustrating, especially when small errors crash the game.
So far, I am farther along with Chassis editing then editing 3D models. Which is why I bailed on 3d Models along time ago.

Quote:
And when your repeating the same "code" over and over you tend to make a mistake here and there. Especially when you are "mindlessly" working like I catch myself doing from time to time.
Yes, except that I know what I am looking for and what I must do. The error is in what I have just done. Perhaps I am better as a mindless drone then a creative artist



Quote:
parts of the cars seem randomly mapped onto the skin. They are usually arranged so the skin is used as efficiently as possible.
Sure enough, but it still is trial and error for me. Luckily I hate painting, but I loved painting derby cars as a kid. They looked like crap, and so will my DD&F8 Cars.

Quote:
The internal files serve no purpose at all. they probably wound up there by mistake. Flash's Ford he converted includes an extra skin in the folder, however, so you can change skins out if you are willing to.


Great, all questions answered. I just wanted to be certain.

Its good these forums are here.

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Re: Complete Guide to Car Modding---Finished 12/23
« Reply #55 on: Feb 3rd, 2010, 8:43pm »

dont be afraid to keep trying to make new 3d models and paint jobs. you can do it. you dont need to be an artist, you just need the will to do it and a little patience. ive made a lot of shitty cars that I've deleted eventually
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Re: Complete Guide to Car Modding---Finished 12/23
« Reply #56 on: Feb 4th, 2010, 08:18am »

Well, just for fun and encouragement, I pirated all the goodworks of others on this forum and associate webpages to do a quicky and get familiar with the programs like MAS STUDIO and ZModeler and erm, MS paint.

The first things was to understand the file systems and follow through with some basics.

I Opened the Car "Broken" with MAS as well as Strassmans "Homer" Car. I replaced the skin of "Broken" with the skin of "Homer" and it looks GREAT!!! I was also fascinated with the "Broken Spring effect" of the Preran class file 22.

I then decided to create my own class file in order to create other messed up power and handling characteristics.

If you can have rear side broken, why not dehabilitate the other side for good measure. Thus to create characteristics of the cars ass dragging on the ground.
I modified the camber of the front wheels and then I changed the reverse gear ratio and the car goes in reverse like a snail but is able to cruise forward full tilt.

« Last Edit: Feb 4th, 2010, 1:47pm by madmax » Logged

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Re: Complete Guide to Car Modding---Finished 12/23
« Reply #57 on: Feb 4th, 2010, 8:11pm »

the broken car is one of my favorite pre-rans
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Re: Complete Guide to Car Modding---Finished 12/23
« Reply #58 on: Feb 8th, 2010, 07:17am »

How do I do a screen capture of the game? I am able screen capture my work from applications, but haven't been successful from within the game?

I was also wondering who records their games while playing? I often record games maybe we should have a thread for highlight reels

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madmax
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Re: Complete Guide to Car Modding---Finished 12/23
« Reply #59 on: Feb 8th, 2010, 07:24am »

I have now successfully modified paint schemes on cars, modified the "Winged Crossfire Computer cars" and removed that horrible looking wing.

I thought it should be known that it is good to have those little messages within the files of the cars telling the downloader of potential problems if changing skins etc.

I didn't know what this stuff really meant as all I was doing was downloading cars.

Until you go to do something and then run into the problem do you realize, ah ha, that's what they are talking about.

I am now very comfortable with Mass Studio, paking and unpaking, loading/saving bmp, and importing exporting vrl files.

I have also got the hex editor working like a charm.

It is taking me very little time to rename the chassis parts by using the simple search and replace function.

This allows me not to screw up any data with my thumbs and keyboard approach.

Things are going in the right direction.



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